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Experimental Games – Critique, Play, and Design in the Age of Gamification - Chicago Scholarship Online
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Experimental Games: Critique, Play, and Design in the Age of Gamification

Patrick Jagoda

Abstract

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed notable levels of competition, repetition, and quantification on daily life. Drawing from gam ... More

Keywords: experiment, design, digital media, economics, games, gamification, media theory, neoliberalism, play, video games

Bibliographic Information

Print publication date: 2020 Print ISBN-13: 9780226629834
Published to Chicago Scholarship Online: May 2021 DOI:10.7208/chicago/9780226630038.001.0001

Authors

Affiliations are at time of print publication.

Patrick Jagoda, author
University of Chicago

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